2022 7DRL
Alright. Let's take another crack at this in the 2022 7drl challenge. Yeah, coming late to a 1 day jam didn't go so well last year. Let's see how this goes.
"The Plan"
- User input in 8 directions (and wait) builds up momentum and increases distance travelled, restricts possible movement the faster you go.
- A jump key to launch over low walls and pits.
- Each map/level consisting of a rooftop you need to traverse through and an alleyway you need to leap across.
- Some sort of UI feedback to make this system usable. Users gotta know what their options are. Possibly 2 steps into the future.
That's the grand sum of goals. If there's time, I really want to publish this online and emscripten is the way. Let's toss in some game mechanics to make it a game: Mobs, traps, hand-rails, spray-cans and tagging spots, a maguffin you snatch, snipers that are entirely there to keep you from standing still too long.
I should probably look at what the plan was last time.
Breakneck
7drl with momentum and jumping
Status | In development |
Author | heckruler |
Genre | Action |
Tags | Seven Day Roguelike Challenge, Roguelike |
Comments
Log in with itch.io to leave a comment.
hooooooo boy. So this was a hearty 3 days.
A dreary amount of time dealing with how to rotate things around in a grid. Eventually I just accepted that the rotation math was "more realistic" than what I had original planned. "it's a feature!"
A late addition (as of about 3 hours ago) of adding pathing and mid-action collisions makes it far less ridiculous... but the real-time clock and delay makes it more annoying. And there's no time-dilation between the player's speed and the guard's chasing.
There's sort of a goal, obstacles, (the guards are surprisingly annoying), and jumping over stuff. Most important there's a pretty fleshed out system of grid-based turn-based inertia. Which was my main goal. So I'm calling this one a success.
Time is out. So the remaining bugs with collisions and the complete lack of deadly-falls between rooftops will just have to be ignored. All in all, for three days effort (6 if you count the last two attempts) I'm pretty happy with what I got.